Monday, 31 October 2011

Modelling in Maya

Now that my research and design process has got to the correct point, the next step of production can commence; modelling. Over the last couple of weeks, I have taken my design work and translated it into a 3D interior model. The process of completing this is shown in the below pictures of my work.


I began the modelling process by taking a flat plane, and extruding the walls up from this. After the main structure of my interior was built, I was free to then build up the details of the interior from the structure, such as doors and the upstairs floor.



The stairs were created separate from the main structure. I began with a cube, and extruded parts of its side in order to create the stairs effect. The banister, as well as the other props in the house, were made out of separate objects and placed together in groups.





After the modelling stage has been completed in my workflow, the next stage of production is the UV map, and texture the interior model.


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